i spent a while tonight fixing up drake form’s run animation! it’s back on-model and i’m really happy with it. i also added in a transition from standing/walking to running (and vice versa), so ground movement looks pretty smooth now. next task is jumping and falling! i got started on that tonight, but i’m outta steam, so! i’ll save the rest for tomorrow.
one lil conundrum i’m gonna have to deal with: i’d love to have a satisfying two-or-three frame squish delay before a jump, but i dunno! having a delay before a jump can be good for ~game feel~ if you’ve got a nice animation for it, but it can also feel limiting! i’ll hafta toy with it and see how it feels.